3/24/2023 0 Comments Flightgear newsletter![]() ![]() Elevation mesh sample ratio controls how small the terrain grid will be (may be useful for older systems that are limited by number of vertices ). Two GUI controls for WS 3.0 will be enabled in Menu->View->Rendering.In the UK, EGPH is an airport devs have used for testing but any airport will do. Start at a Airport for which there is VPB terrain.You can type this into command-line settings box in the launcher: Launcher -> settings -> Additional settings -> enter -prop:/scenery/use-vpb=true. This scenery will become available through TerraSync in future. If scenery is absent there will be blue sky surrounding the airport. This scenery will be added to TerraSync in future, and it will be downloaded automatically when you start an airport that is covered by the scenery. add WS30_UK to the customs scenery folder list when the vpb folder is in WS3_UK/vpb.). Extract and add to you custom scenery folders list (the folder to be added is the folder containing the 'vpb' folder. Download VPB terrain: UK scenery by StuartB - 450 MB.Marc has added the first implementation of trees on top of WS 3.0 terrain - this currently uses one tree type and is slow.After that, WS 3.0 rendering can leverage more techniques. Scott is working on moving to OpenGL 4 and porting the shaders to a higher glsl version. Currently WS 3.0 rendering uses a lower version of OpenGL.The plan is to move to runtime generated airports eventually, but this can happen after the first WS 3.0 release as StuartB has found a way to use WS 2 airports by lowering the WS3 terrain underneath. Airports use the current WS 2 format, and fully work with WS 3.0 scenery.Transitions and other effects have not been implemented. Full ALS terrain effects are yet to be ported to the shaders. There are just some textures assigned to a few landclasses. The rendering effects are currently very basic.Scenery generation using Virtual Planet Builder (VPB) tool chain is advanced.Some example WS 3.0 scenery will be added to TerraSync at a future date, including the UK scenery. Scenery for the UK has been built ( download ).Windows users that compile from source can build with OSG 3.6 and view the prototype. The prototype is not currently available on windows nightlies as they use OSG 3.4 because the OSG text issue has not been fixed yet. The next branch contains a prototype of WS 3.0, FlightGear's next generation scenery. Point releases for the 2020.3 LTS will contain some features and UI improvements, as well as bug fixes. The changelog includes launcher UI improvements such as 'getting started' hints that will gradually popup as people explore the UI. These now include Appimages for Linux.Ģ020.3. There are various other changes like in-sim GUI replacement that are being worked on, but not on next.Īs usual, nightly builds of the next branch are available at:. These are in preparation for transitions to: next gen scenery (WS 3.0), Compositor, OSM2City world build rollout, and so on. There has been a huge amount of changes on the next branch in recent months, as well as changes in supporting infrastructure like TerraSync. The brand new Visual Editor makes editing the wiki as simple as using a Word-processor, and even easier than using the forum as you don't even need to know the syntax for a url. If you know about any FlightGear related news or projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter. Everyone with a wiki account (free to register) is welcome to contribute to the newsletter. We would like to emphasize that the monthly newsletter cannot live without the contributions of FlightGear users and developers. 5.3 Aerial (drone) photos for Terrain textures.4.4 Europe regional definitions improvements.4.1 Integration of sceneries into Terrasync.1.4 Automated environment slider configuration.1.2.3.1 Experimental rollout on TerraSync. ![]()
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